Dedicated and improvement-oriented VFX artist and technical director with over 15 years’ experience in broadcast post production, running the gamut from live action to pure CG projects. Experience as a motion graphics designer, technical director, and producer. Proven troubleshooting and problem-solving capability with excellent communication and organizational skills. Experience with production tracking software, setting & automating workflows, and artist management. I strive to hit deadlines, exceed expectations, and get the team home in time for dinner.​​​​​​​​​​​​​​
Software
SideFX Houdini
Autodesk Maya
Maxon Cinema4D
Blender
Unreal Engine
Adobe Creative Cloud
Foundry Nuke

Skillsets
Particles
Fluid Simulation
Pyrotechnics
Fur & Hair
Automation
Custom Toolmaking
Plugin & Script Development
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