Dedicated and improvement-oriented VFX artist and technical director with over 15 years’ experience in broadcast post production, running the gamut from live action to pure CG projects. Experience as a motion graphics designer, technical director, and producer. Proven troubleshooting and problem-solving capability with excellent communication and organizational skills. Experience with production tracking software, setting & automating workflows, and artist management. I strive to hit deadlines, exceed expectations, and get the team home in time for dinner.
Software
SideFX Houdini
Autodesk Maya
Maxon Cinema4D
Blender
Unreal Engine
Adobe Creative Cloud
Foundry Nuke
Skillsets
Particles
Fluid Simulation
Pyrotechnics
Fur & Hair
Automation
Custom Toolmaking
Plugin & Script Development